Why is mgs3 the best




















This seems to be what the majority of people think. This is not my opinion but I think that I understand why so many people seem to favor it.

The other MGS game which seems to receive a lots of praise from people is the original. Both game are pretty similar when you analyze them.

They both have pretty straight-forward stories about an agent destroying a dangerous enemy nuclear robots. The main protagonists in both games are badass dudes who don't really know what they are doing.

Both game include a female companion that helps you throughout the game. But, most importantly, they both can be played individually. You don't need the rest of the series to enjoy them. I think that the reason these two games are the most loved is because they are were?

Someone that never played the series expect a dangerous spy mission. MGS1 and 3 are the two games that are the most similar to that idea. MGS2 and 4 have crazy storylines that have quite a big chance to scare newcomers away. PW and 5 are not what you are likely to expect from the series. Why does 3 receives more love than 1? I think that the answer is pretty simple: It is did not age as much. People can go back to it more easily than 1.

Well that's it. Do you think that MGS3 is overrated? Does it deserve the title of ''best in the series''? Do you agree with my reasoning? MGSF Patriot. Because it's not MGS2. Not what I think, but how it looks. The hardcore cut in half and what was left was obviously going to love it more than ever.

Yeah that's a good reasoning but I think that it applied more when MGS3 had just came out. Even today, people still go back to it and consider it the best.

Ef9 o shea. Has the simplest story a great setting and the bosses are great well some are. Overall its one of the better ones deffo dunno is it the best though. Cleme wrote: Yeah that's a good reasoning but I think that it applied more when MGS3 had just came out. One reason why it seems to be the best is, quite frankly, it actually tries to paint America in a very good light for the most part most of the Metal Gear Solid series seems to paint America in a pretty bad light, some [like MGS2, Peace Walker, MGSV, and to some extent MGS4] worse than others, even MGS1 had Solid Snake explicitly stating he's no patriot and had Nastasha Romanenko bashing America at any opportunity possible , with the closest thing to an actual condemnation of America being the very end of the game when it's revealed that they sold out The Boss to pasture thanks to Volgin ruining their plans.

It also tends to paint the communists as being very bad people here, unlike in other games MGS2 intended for the communists there to be sympathetic, and even in MGS1, the only actual communist in the game, Ocelot, turned out to be a mole for the president, and don't get me started on MGS4's south American communist group being actual allies with Otacon practically urging you to aid them in a key scene in the game, and Peace Walker depicting the FSLN and Che as good guys [the only communists actually depicted as bad guys were the Soviets], not to mention MGSV having you side with the communist MPLA in various missions.

It also doesn't have much pushing of leftist ideologies in a positive manner again, most other games in the series seems to do that, like with the rampant anti-Americanism that even Kojima acknowledged twice was deliberate, not to mention promoting Che and the FSLN and May I also like that Volgin is depicted as actually being open about his evil and being proud of it, especially when most villains in the series just use pseudo-philosophy and wax-poetic and are generally gray anyways.

Still am waiting for an actual pure hero, though. Portable Ops ties with it, because while it does dabble with some leftist talking points, they were generally reserved for the bad guys to dabble in them, not the good guys, and even with the Red Army soldiers, it's clear that they technically were no longer Red Army and not fighting for communism by that point due to being cast off by their country in a cynical move, instead of Big Boss adhering to Communist views unlike with the FSLN in Peace Walker.

It also helps that it actually focuses on tidbits of history that are actually fairly unknown eg, that America when undergoing the Turkey deal had already planned to remove the Jupiter missile silos beforehand anyways due to their being obsolete.

That was confirmed in the Politically Incorrect Guide to the s, although the reasons were different as they were planning to replace them with nuclear subs, and obviously the Turkey Deal was the actual result and not a cover up.

Sure, there are some problems with the game namely, The Boss being treated as a good guy while Volgin is treated as a monster despite both doing exactly the same thing and eliciting a similar reaction to their doing those things in two different occasions, not to mention The Boss's nihilism evoked in that soldier speech and mistaking that for actual patriotism , but compared to the other games in the series, it's got more good in it than bad.

Covert Taskforce Member. In 3's case I think it's the more emotional and accessible nature of the plot. MGS2 put a lot of people down due to its overly intricate plot particularly the end game cutscenes. The ending of the game reveals that both The Boss and Ocelot , now revealed to be her son, had been truly working for the CIA in an effort to reclaim the Legacy for the United States. In a conversation with the CIA Director during the finale, Ocelot also reveals that EVA was acting as a triple-agent as a spy for the Chinese government as Ocelot ensured her copy of the Legacy was a fake, resulting in her expulsion.

Through this promise, Volgin's interrogation of Snake resulted in every other person in the room having Snake's survival and well-being in mind. Players familiar with Kojima's history of Easter eggs will be able to catch one early clue to the true allegiances involved.

While most of these moments are indicated, there are several that are left hidden for the player to find themselves. Pressing the button prompt after the torture has finished and Ocelot has left the room allows the player to witness The Boss saluting Ocelot with his signature pose on his way out, an indication of The Boss's approval for the plan's execution.

Initially, Naked Snake's torture at the hands of Volgin plays as a typical sequence in Metal Gear Solid history due to the franchise's near-tradition of including a torture scene for the player to survive.

The use of the trope in Metal Gear Solid 3 , however, stands as perhaps one of the franchise's finest moments of storytelling by the time the credits roll as the numerous revelations through the game's finale paint the scene in a new light. As a series known for its twists and turns , Metal Gear Solid manages to weave together the numerous twists in its prequel into one scene, but players will be kept waiting until the credits roll to realize it all. Lawrence Maldonado is a writer, editor, and lifelong video game nerd born and raised in Brooklyn, New York.

He has edited an eBook for a voice actor in video games while also having done work as a Community Editor for a video game company. On the side, he would write articles and blogs about video games and the industry in general, leading him to cover games on Screen Rant as a freelance writer. Currently, he can be found wandering the realm of Eorzea while venturing to be the very best like no one ever was.

His favorite video game of all time? Despite being the third game, Snake Eater goes back in time to the s and lays the foundation for what would happen later on. In a franchise filled with great games, Metal Gear Solid 3 manages to be the most unforgettable experience. From gameplay to story, it shows Metal Gear Solid at its very best. Solid Snake instantly became a gaming icon with the release of the first Metal Gear Solid , but MGS 3 surprised fans by totally breaking from the timeline the first two games set up.

Not being bound to the past is by far the biggest advantage MGS 3 has, and it uses that to flesh out the world and characters to a tremendous degree. Solid Snake is a fantastic hero, but he's also a bit gruff and rigid. By comparison, Naked Snake feels more human and realistic, and he's even quite funny and charming to boot. After all, this is the man that details how he's afraid of vampires in the middle of a codec call. In the first two Metal Gear games , he's painted as this enigma whose only goal is to plunge the world into chaos.

Metal Gera Solid 3 provides so much more context and shows how Naked Snake is practically forced into becoming Big Boss against his will. Metal Gear Solid invented the "stealth-action" experience, and Metal Gear Solid 3 honed that formula to a sharp edge.



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