Why is atari called atari




















ZylonBane, some exchanges in Russia still use in-band signaling. Prior to , if you called the machine a '' very few would have had any idea what you were talking about!

The public, by and large, simply called it 'the Atari'. It wasn't until when the was released that Atari rechristened the machine the Blue Boxes are the thing that produces tones, one being Both Apple founders, Jobs and Wozniak, kinda worked for Atari. I would have liked to have seen some sort of mention regarding Atari. I guess they did not do it since Pirates of Silicon Valley is based upon the book "Fire in the Valley" and that barely mentions Atari at all.

Mostly it talked about the first computer companies and why they failed. It also talked about early Apple and how they managed to avoid the fate of those early companies. But what most computer history books fail to realize is that Atari and many other companies produced early home computer also. Computer historians should present a broader history of innovation rather than focusing on just the most popular machines.

You can post now and register later. Having started out as almost a flop, the Atari VCS had become dominant. Meanwhile, the architecture was adapted for the Atari and home computers, which became widely available in and had both a cartridge slot and a keyboard.

The idea of being able to play arcade games at home was mind-blowing at the time. It proved to be a fertile development ecosystem. But even as the Atari became a huge worldwide hit, new CEO Ray Kassar had been gutting the parts of the company that would have been able to follow it up. These changed caused the people actually making games at Atari to leave in droves from onwards, massively frustrated by management and the lack of credit they were getting for their creations.

This would be the beginning of third-party publishing. Warner could not abide this. Instead of making open platforms for developers to play with, they wanted a closed system. In , Atari actually sued Activision for making games for its console. The modern equivalent of this legal battle would be Microsoft suing EA for selling so many copies of FIFA on Xbox - the video game industry has come a long ways since Meanwhile, there was a huge glut of low-quality software jamming up the market - much of it coming from within Atari itself, including a lackluster Pac-Man conversion in The so-called video game crash of would hit Atari extremely hard.

Unsold merchandise was dumped in the desert and covered with concrete according to a New York Times report from August , reportedly including thousands of copies of the famously atrocious E. The Videogame. A Microsoft-funded documentary is hoping to excavate the site this year. Atari had been fragmented, with home computer, arcade and game console divisions all working independently without cross-communication. This was the beginning of the transition from cart-based gaming machines to home computers, the machines that most of the kids of the very early 80s would be using to discover games.

The Atari and home computers were part of this wave, and the quickly began to look horribly dated next to the newer machines. Atari's home computers didn't have the same impact as the How different things might have been. Atari remained a massively important part of the golden age of the arcade, but the company had already foreseen the future of gaming in home consoles.

Arcades begin to fade by the end of the decade, and for future generations they would no longer be a significant part of gaming culture. Instead, gamers were destined to discover games at home on TVs, instead of dark, smoke-filled rooms with other kids and teenagers. Under Warner it committed suicide.

It wasn't homicide, it was self-inflicted stupidity. Management did not understand the need to bring out new products to stay on top, and instead was focused on trying to sell the product they already had indefinitely. I would have liked to have taken Atari to another level.

If I could go back in time I would not sell to Warner. Pong creator Al Alcorn and two other Atari engineers Harry Jenkins and Roger Hector started work on it in , at which point Alcorn was bored of being an executive and wanted to get back into making things again, but despite years of development, pre-release adverts and more than 8, pre-orders from retailers, Warner refused to release it without a firm business plan that the engineers could not produce.

The Cosmos was finished, but never released. The strange holographic handheld that almost was. The company was big, and management was sluggish - a world away from the adaptive, nimble Atari that first established and then dominated the video arcade with its varied and risky coin-op machines. And now Atari is making billions of dollars a year in revenue and if [something] had failed it wouldn't have been a pimple on the butt of the thing, yet the fear of failure and the ego of these guys… they weren't Silicon Valley, they weren't start-up guys, they were not risk takers, so nothing came out.

Warner sold the home computing portion of the Atari business in July to Jack Tramiel, the erstwhile founder of Commodore, who renamed it Atari Corporation. It held onto the arcade division, now known as Atari Games, for a bit longer.

But ultimately Warner would also unload the arcade business, selling it to Namco in In the mid to late eighties, there were so many different home computers that games would come out in squillions of different versions. Then there was the Amiga, too. And the PC, which was a different thing to all of them. This is totally baffling to a child of the console generation.

In Atari entered the home video game market by creating a home version of Pong. Selling its games through Sears Roebuck and Co. The idea: game cartridges. Atari Photo: joho [ wikipedia ]. Then in early , Atari executives hit on the idea of licensing Space Invaders, an arcade game manufactured by Taito, a Japanese company. The game was so popular in Japan that it actually caused a coin shortage, forcing the national mint to triple its output of yen coins.

Just as it had in Japan, Space Invaders became the most popular arcade game in the United States, and the most popular Atari game cartridge.

Within months of bringing VCS to market, Bushnell was already pushing Warner to begin work on a next-generation successor to the system, but Warner rejected the idea out of hand. Warner Communications had forced him out following a power struggle in November Outside of the company, few people even know who had designed classic games like Asteroids and Missile Command; Warner was afraid that if it made the names public, the programmers would be hired away by other video game companies.

Now the best games were being made by Activision. Atari sued Activision several times to try to block it from making games for the VCS but lost every time, and Activision kept cranking out hit after hit. Many of these games were terrible, and most of the companies that made them soon went out of business.

If people wanted good games, they bought them from Activision. If they wanted cheap games, they pulled them out of the discount bin. With state-of-the-art hardware and computer chips, these game systems had higher-resolution graphics and offered animation and sound that were nearly as good as arcade video games … and vastly superior to the VCS.

Photo: Fritz Saalfeld [ Wikipedia ]. But what really finished Atari off was Pac-Man. In April , Atari released the home version of Pac-Man in what was probably the most anticipated video game release in history. At the time, there were about 10 million VCS systems on the market, but Atari manufactured 12 million cartridges, assuming that new consumers would buy the VCS just to play Pac-Man.

Atari ended up selling only 7 million cartridges, and many of these were returned by outraged customers demanding refunds. Then Atari followed its big bomb with an even bigger bomb: E. Then they manufacture five million cartridge without knowing if consumers would take any interest in the game. The slap-dash E. Nearly all of the cartridges were returned by consumers and retailers. Atari ended up dumping millions of Pac-Man and E.

That same year Atari finally got around to doing what Noland Bushnell had wanted to do since they released a new game system, the Atari Staggering from the failures of Pac-Man, E. In Atari had what in retrospect might have been a chance to revive its sagging fortunes … but it blew that opportunity, too.

Consumers would never know that the game was a Nintendo. In return, Nintendo would receive a royalty for each unit sold and would have unrestricted rights to create games for the system. Atari and Nintendo negotiated for three days, but nothing ever came of it. Well, they decided, why not make another Pong style game? Not so fast. Atari had a pre-existing contract with the company Midway to make a video arcade racing game. Pong had to be put on hold. They created Space Race to fullfil their contract.

The game involved you and your opponent racing through an asteroid field. The game flopped and Midway forced Atari, through legal actions, to forfeit all royalties to the game as they said it breached the contract they had since Atari gave the game to Midway under the name Asteroid but produced and sold Space Race basically identical to Asteroid on their own.

After that, they focused back on what really mattered: Pong. They released quite a few clones of Pong , all with their own modifications to make the games different enough. This marked the emergence of the video game market as the success of Atari, and most of their video arcades, spawned developers copying them for a chance to capitalize on the new market.

Being sneaky, Atari formed a fake competitor named Kee Games in association with their neighbor Joe Keenan, since people were complaining about exclusive deals for Atari. Kee Games essentially took the Atari games and rebranded and sold them causing the two companies to receive even more money from their games.

Quadrapong was released by Kee Games under the name Elimination for example. Atari came up with a radically new idea: video games at home. They got to work on a home version of Pong and, in association with Sears for marketing and distribution, it flew off the shelves like hot cakes when it was released in This, in turn, resulted in Atari pumping out a bunch of new versions of Home Pong. Atari, along with tech firm Cyan Engineering, was designing a new type of home console.

However, competitor Fairchild Semiconductor beat Atari to the punch, releasing a CPU based home console that allowed you to swap your game using game carts, called the Video Entertainment System VES which displayed the games on your television and produced sound through the console. Atari was getting worried. Everything sounded good, but it still was not ready to be released. Nor would it be for quite some time, not having enough capital to fund faster development.

The turning point for the system codenamed Stella was when they hired chip designer Jay Miner. He managed to turn the Television Interface Adaptor into a single chip. This was exactly what Atari needed to get Stella out on the market. Still think your PlayStation 4 or Xbox One is too pricey? It included the system with all hookups, 2 of the now classic controllers, and a game cart labeled Combat. The VCS sold , units in , but the world was Pong -ed out from the Pong Console race and the VCS sales were not fantastic, as only , units were sold in out of the , that were produced.

This caused a big argument between Warner and Bushnell, causing Bushnell to be forced out of the company. Kee Games was disbanded as well but not before he purchased his pet project, Pizza Time Theatre, back from Warner. Bushnell wanted to expand the appeal of arcade games to a wider audience, specifically children, as most arcade cabinets at the time were located in pool halls and bars a fact that, in North America, still holds true after the fall of the arcade.

The decision to open a pizza restaurant is said to have been because of the simplicity of it. Pizza is fast to make and hard to screw up. It was decided. They would make a place where kids could go to watch animatronics sign songs, play video games, and eat pizza!



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